There are two possible ways to achieve an Extra Ball: one on the upper playfield, and one on the lower. See the Instruction Manual for more information. The amount of time allowed to the player to complete a bank of drop targets before they reset, is adjustable. Completing each bank of drop targets on either playfield level three times each, lights the Extra Ball on the upper playfield (see Extra Ball below). (See Magna-Save below.) Completing a bank of drop targets also lights one of the three arrow lights in front of the bank. The drop target banks are timed, so after hitting one or more targets in a bank, you have only a limited amount of time to hit the rest of the targets in that bank, before the bank is reset.Ĭompleting a bank of drop targets activates a Magna-Save on the lower playfield, if one or both are not lit. ![]() Targets on the left side of the playfield are denoted by blue lights in front of them, and targets on the right side are denoted by orange lights. There are two banks of drop targets on each playfield level. See the game's adjustments in the Instruction Booklet for more details.ĭuring Multiball, all scoring is multiplied by the number of balls on the playfield (2X, or 3X). ![]() The latter is the more difficult setting, and requires the player to lock two or three balls on the upper playfield during the course of one ball-in-play, in order to achieve Multiball play. The game can be adjusted to allow lit "LOCK" lights to remain lit from ball to ball, or will reset with each new ball played (default). There is no time limit for locking balls for Multiball play. Balls are released for Multiball play by locking three balls on upper playfield, or by locking one or two balls on upper playfield, and another ball in the kickout hole on the lower playfield (behind the right drop target bank). ![]() Balls are locked on the upper playfield, behind the left drop target bank. Multiball play on Black Knight involves two or three balls. Hit drop targets to advance toward Extra Ball, and to light Magna-Save features. Lock balls on upper playfield to start Multiball play. By Ray Johnson enhanced revision of Larry DeMar's original Black Knight rulesheet.
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